Hipfire - Firing a weapon without aiming. Because of this, Handling also increases how well you can maintain accuracy while rapid firing. Handling - Weapon Handling refers to how quickly you reach a stable accuracy while aiming or hipfiring (your accuracy increases faster). Base Fire Rate is dependent on the type of weapon. Past the Effective Range, damage will decrease gradually until it reaches zero at a Maximum Range.įire Rate - How many bullets can come out of your firearm. 10% Degradation = +10% Durability).Įffective Range - The range at which your weapon can deal maximum damage. Degradation directly increases durability (e.g. Slowly, their movement speed will increase until they've reached their original mobility.ĭegradation - Refers to the rate at which your item loses durability as it is used. See Additional Guides for additional information.Ĭripple - Zombie has their movement speed slowed down significantly for a short duration. Knives will guarantee one bleeding wound, which are stackable. Armor Rating does not protect against explosive damage.īleed - Enemy loses 0.9 Health per second, for 20 seconds (18 Damage total, if not refreshed). 50 Armor Rating = 50% Damage Resistance). Armor Rating is directly converted into resist (i.e. Some Mods will have certain effects triggered only while aiming.Īrmor Rating - The amount of damage resistance an enemy or player has. Higher accuracy (or accuracy bonuses) will improve your firing precision.Īim - Firing a weapon while aiming down sights with M2. Good for those trying to pinpoint exactly what they want in a build, or just didn't know what a certain stat meant.Īccuracy - The precision of your weapon's cone of fire. A list of definitions for all terms used throughout the guide.
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